Girl and Bear, 2013
A multiple-choice story in augmented reality featuring bears, ladies, and love.
Nieuwendam, 1922. A woman risks her reputation by rescuing a bear from the circus. But what are you supposed to do with a bear after the rescue?
A multiple-choice story about animals and people, trees, buttons, and curious neighbors. Turning in a different direction means getting a different story. If you stop, so does the plot.
Developed for the first edition of Augmented Reality festival ‘Zo Niet, Dan Toch.’
Concept: Sander Veenhof & Jantine Wijnja,
Technical realization: Sander Veenhof
Story: Jantine Wijnja.